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Lighting inside and outside evenly.

rFranks
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rFranks polycounter lvl 2
Hey there I'm doing a demo VR app to show the academics for the university I work for.

And I'm wondering how you guys do your lighting when you have a interior and exterior scene?

I have this factory, which looks nice with this Auto Exposure setting (because otherwise the factory would be too dark) and the normal lights just aren't producing the same effect...



but outside it's looking way over exposed...



when really it should look like this



but to do that I have to change the Auto Exposure setting down to 1, which the factory ends up looking like this...



Any tips to fix something like this?

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  • leleuxart
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    leleuxart polycounter lvl 10
    You would have post-process volumes for inside and outside, so you can control the exposure adjustment separately. You can change the adjustment speeds, and the blend radius of the volumes, to help tweak that transition from interior to exterior. 
  • rFranks
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    rFranks polycounter lvl 2
    Please headslap me, I've been watching so many tutorials that say to keep the Post Process Volume unbound that I didn't realise you could have multiples of them.

    Thanks for all your help!
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