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when to use high to low poly modelling?

deemccabe
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deemccabe vertex
hi there, im curious as to when it is appropriate in today's standards of modelling to use high to low poly modelling or just using Photoshop for creating the needed textures. imagine an abandoned house with an old car in the front garden. the house is made of traditional brick and the car is all rusted out. for the brick on the house i assume it is better just  to use Photoshop to make the textures needed to save time, or is it better to make a high to low poly of a brick wall and make your textures that way. in the instance of the car there will be several details that need represented by the normal map so are you better to use a combo of Zbrush/3dsmax to high to low poly the vehicle? a high to low poly version both done in 3dsmax? or just a modelled low poly version and textured in Photoshop? any help clarifying the appropriate time to use high to low poly modelling and when it is not necessary to use would be much appreciated.

Thanks  
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