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Maya - Using second UV for transparency mask?

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PolyHertz polycount lvl 666
In Mayas Hypergraph, how would you go about changing which UV set is used for a specific input? I want to use one UV set for the color texture and a second UV set for the opacity/transparency mask.
In Max it's as easy as going into the materials opacity slot and changing the Map Channel, but I'm not seeing the option in Maya?

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