Hey man, good start. I've left some notes on one of them for now.I think in general just try to be aware of things having too much of a linear motion at times. Moving things with a slight curve always looks better (unless you're working on something mechanical).Also, try offsetting parts a little more so things don't look like they're landing at the same time.Hope that helps!
cool exercises. you might find this useful if you haven't seen it already http://polycount.com/discussion/comment/2385983/#Comment_2385983I'm partial to physical 3,3 or 3,3/2 settles. it really depends on the amount of force you want to convey for the action. take the looking up action as example, a perky happy action might have a 3,3 settle over 5 to 7 frames. A sad action might have 3,3/2 settle over 10 frames. a coked up super cartoony action might have a 4,5 settle over 5 frames.
I found the original article http://1ucasvb.tumblr.com/post/44666043888/easing-functions-are-an-immensely-useful-tool-forIt's very mathy. I think it's meant more for UI animators.I roughly understand it similar to rhythmn notation in music. 4/4 for example means 4 beats per bar; 1/4th note per beat. In those graphs horizontal axis is time, normalized 0-1; so a bar could be 10 frames long; or 50 frames long; what's important is the ratio of the oscillations and the time it takes for each oscillation. so back to the graphs, physical 3,3 I take as 3 oscillations from entry to rest, each oscillation taking 1/3rd overall time from entry to rest. so in a more concrete example, if I do a settle over 12 frames, the object would oscillate 3 times, each taking ~4 frames. Similarly, 4, 5 would be 4 oscillations, each taking 1/5th overall time. 3,3/2 is a bit of an odd one, similar to when you count one-and two-and in music beats.in the end they are very rough guides, once I have a few keys down I can push them left/right to get the exact timing I'm satisfied with.
@Arturow Worked on a quick 2 hour walk to understand balance a bit more, I feel like it's there's but not quite there....if you know what i mean.Also I'm getting a weird popping with the legs.You could probably soften those knee pops by softening your ty and rotating your hips in rx so up down
Update: 2/25/17 made him fall a bit faster....since i keep getting bothered with "use references comments"...hereRef:
I'm not sure what you mean but a little trick I like to do is to select the COG and then switch the rotate to world and see where the vertical axis lines up.It's not perfect because the center of gravity is not always at the COG control but it's quick and dirty and gives you a preliminary idea of where the center of gravity might be.
Has anyone ever really developed an eye to keep a pose balanced by heart?