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[WIP] Lowpoly handpainted cave

polycounter lvl 5
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Xelun polycounter lvl 5
Since I started 3D modeling, the rocks were always an horror to me. So this time, I tried to make a cave, starting to work with normal maps and making a lot of tests with rocks and lights, so, this is the current process:

(The lights are placed random currently :# )
This is going to be part of a scene in a game, so I have to keep the polygons count low.

The next step is to add some glowing plants, but it's a start!

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