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FBX scene import data issue??

polycounter lvl 10
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melviso polycounter lvl 10
Hi all,
Having an issue for sometime with ue4.
If I add a new mesh in my scene in the 3d package, on re-importing using the fbx scene data import, the newly added mesh being imported into ue4 displays this triangle icon. It imports fine, but if I close ue4 and the next time I open the engine, this particular mesh is not in the scene or content folder.
Any ideas how I can fix this or is the blueprint corrupt?

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  • melviso
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    melviso polycounter lvl 10
    I think I figured out the solution. I checked the fbxscene blueprint, seems the name of the static mesh is there but it is missing. So I deleted the name from the blueprint and reimported the fbx scene again with the triangle icon, the missing static mesh is imported. Reimported the fbx scene one more time and right click the problematic mesh in the import options, and click replace existing mesh with the new imported mesh in the content folder and save all. Seems to work now, every time ue4 is closed and reopened. Don't know why but it works.
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