ZBrush 2.5D drop to canvas depth offset issue [Fixed]

polycounter lvl 4
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hmm_rock polycounter lvl 4
I'm running into an issue when working with the 2.5D tiling texture method in zbrush. When I drag tools to the canvas and position them, they look fine but when I exit edit to drop them to the canvas they often times jump from the depth I placed them at, above, below, or strangely intersecting other meshes that have already been added to the canvas. 

I imagine there is some snap toggle or depth setting that I may be missing. Anyone have any ideas?

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