Home Technical Talk

3ds Max 2017 texel density question

greentooth
Offline / Send Message
floon greentooth
Hey there,
a quick question for the people that already migrated/have experience with 3ds Max 2017.
I'm still using the 2012 version at work and now looking into upgrading to 2017.
Therefore I fiddled around with the new version it for a while and I am baffled:

Is there still no function to equalizing texel density across multiple - unattached objects?

Also with multiple shells with in one object  I can only equalize all shells to each other, but not selected shells to a reference shell.
So if I have already textured one shell, then add new ones and I want to even the destiny, I then have to eyeball the already textured shells, because the scale positioning changed.

Am I just overlooking some buttons? Or do I really need to install textools once again... if that even works.

Replies

Sign In or Register to comment.