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Titanfall 2 - Wingman [Fan Art] Feedback and Critique

polycounter lvl 5
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plord polycounter lvl 5
Hey, I've recently created Wingman revolver based on this awesome concept by Danny Gardner: https://www.artstation.com/artwork/vwJDO
I wanted to practice usage of rounded edge shader and edge weight, get used to this workflow, improve and get faster :)  I've baked normals in Xnormal and textured all in Painter.

I wanted to ask about some feedback and critique (what is wrong, what could be done better, different, maybe better presentation shots etc.) I really want to improve :)

The first thing that I was pointed at was that the muzzle should continue from bullet chamber/cylinder's top edge, I focused too much on the concept, less on functionality.

Thanks!








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