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Maya 2017 - Unfold not rescaling UVs for consistent texel scale

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SeveredScion polycounter lvl 12
Going from Maya 2016 to Maya 2017 I noticed that the Unfold UVs command (UV Editor window --> Polygons menu --> Unfold) no longer re-scales different shells of the same mesh to have consistent texel scale, whether I use Unfold3D or Legacy.

Has anyone encountered this bug? Has anyone found a fix or workaround? I asked on the Autodesk forum, and Autodesk Tech Support verified that this is a bug with no fix yet. Hard to believe this hasn't been detected previously, so I'm thinking maybe it's a weird incompatibility with other settings or hardware?

I know that there are many ways to unwrap and scale UVs, but I teach an intro/mid level texturing class and would like students to be familiar with the unfold function.

Autodesk Maya modeling forum thread:
http://forums.autodesk.com/t5/maya-modeling/maya-2017-unfold-not-rescaling-uvs-for-consistent-texel-scale/m-p/6836377

Any insight much appreciated. Thanks!
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