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Facial rig help suitable for games

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Hi guys, new here

I am about to start my final year uni project. Using 3ds Max, I have planned to rig and animate emotion on a 3D face that can be imported into game engines (Unreal, maybe Unity). The rig needs to combine bones (head, jaw, neck, eyes) and morph targets for the facial expressions. I have very little experience rigging heads (have done bodies before) and I am finding it difficult to find resources and tutorials that are suitable for what I need. There are lots for rigging a head for films or just general animation, and I am unsure where to start as I have been told to make morph targets first before adding bones, but some tutorials start off with some bones already set up. 

Has anyone got any tips or resources that can help me achieve what I need to do?

Cheers,

Adam

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