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Baking specular/metal/reflection detail into diffuse map

polycounter lvl 18
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Steve Schulze polycounter lvl 18
I'm reducing some console assets for a mobile game with a particularly tight budget. Ideally what I'd like is to bake the reflections and shiny stuff off the metal assets in my higher res scene into the diffuse map to save some time doing a lot of repainting.

I've got access to Maya, Substance Painter and ZBrush. Any suggestions as to what might be the best way to go about this?

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