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[WIP] House's interior

polycounter lvl 5
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Xelun polycounter lvl 5
I'm making my first interior of a simple house for a game, making the timelapse of all the objects.
Any suggestion is welcome :D

I'm using Blender for modeling and render and Krita for texturing.

WIP:


I have to change the textures of the floor and walls and making a good render of the lights.

The playlist with the timelapses till now are here: 

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  • Xelun
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    Xelun polycounter lvl 5
    Adding a living room and playing with the light have something like this:
    Now I have to do that the transparent map of the circular carpet works in cycles and the normal maps of... everything xD
  • Di$array
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    Di$array polycounter lvl 5
    Your latest piece has some real charm to it. I suggest  maybe adding a book shelf or two to break up a bit of the wall in the bedroom. Even some picture frames to add some additional colour to the scene.
  • Xelun
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    Xelun polycounter lvl 5
    Finally some pictures of the scene! Adding the kitchen, and more objects like shelfs, ceiling, etc :smiley:
    (Forget about the dark points on the walls, I can't wait to have the final render scene to take a picture :neutral: )


    Now I'm generating the lightmaps of the scene and add it to the game :smiley:
    I still don't like the wood floor, so maybe I'll change it in the future
  • Nathan3D
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    Nathan3D polycounter lvl 7
    Hey just a suggestion but I would keep this piece in the isometric style like you have up the top I think it adds a lot of charm and uniqueness and I think your textures and materials work better in that kind of style :) just a suggestion though :) 
  • Xelun
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    Xelun polycounter lvl 5
    Well, this is not exactly an isometric view, but I like most :smile:


    This scene is going to be part of a first person game, so when you play it you see the scene like in the pictures above but a general view is always welcome :smiley:

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