Freedom Locomotion VR Demo

polycounter lvl 8
Offline / Send Message
Gannon polycounter lvl 8
https://hugerobot.itch.io/freedom-locomotion-vr



One of the bigger challenges so far in working with VR has been movement. These guys just dropped this and it's super fantastic imo. 

I'm curious about your guys take on their approach.

If you've got an HTC Vive headset and controllers, definitely check it out!

Replies

  • lotet
    Offline / Send Message
    lotet interpolator
    This is really cool, the teleportation movement have been one of the reasons ive never really got exited about VR. you have this amazing new way to get immersed into a game, but then you can either make games where you stationary, or teleport around, totally breaks the feeling in my opinion.

    this could be really cool, exited to see where this goes.
  • low odor
    Offline / Send Message
    low odor polycounter lvl 11
    its a nice collection..but not game changing...he's pretty much  collected a bunch of locomotion methods that are freely available in Suites like VRTK and all over the VR Dev community.. 

    The main reason most VR app  default to teleportation for locomotion is because it  is the only sure fire way not to make someone sick..You  don't want anyones first VR experience to end in simulation  sickness...More Devs are adding different locomotion options of late though.. So those that have VR legs can use other methods

    Gabe  Newell eluded  to Brain Controled Interface in his AMA  just recently...some have speculated that that may be used as a locomotion system..that with  something  to  trick your vistibular system would be a game changer
  • Gannon
    Offline / Send Message
    Gannon polycounter lvl 8
     Ilow odor said:
    ..More Devs are adding different locomotion options of late though.. So those that have VR legs can use other methods

    Yeah, I noticed this recently as well; the user experience/level design in games for VR is going to become a lot more challenging I think because of this. I think this will be a great example of how to set up traversal options for future games. It's also pretty nice that people get a chance to figure out what's easiest for them through a free demo.
  • PeterK
    Offline / Send Message
    PeterK polycounter lvl 12
    Something to consider mates, We also have a solution to this problem, and if you're going to GDC you can try it for yourself at our booth. I think our solution is easier, and allows users to "play" without getting all sweaty. have a look:

    http://www.sprintrvr.com/


    Video of it being used:



Sign In or Register to comment.