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[UE4] Voodoo Rays Exterior/Interior Environment

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Stu2Prof polycounter lvl 6
Hi guys

I'd love to get your opinions on some work I've done recently for a 6 week project on my Games Art MA. I am studying at Escape Studios in London and the development time for this project included my first introduction to Zbrush and Substance Painter. As my basis I chose a pizza franchise that is based here in London and tried to replicate the physical space in UE4. I'd really like to get some thoughts on how I could improve my lighting and materials and also any small things I might have missed (There are some things already that I would like to change but just didn't have the time e.g. building edges and rubble below the road) 

I have a blog here that details the construction process
https://voodooraysunrealengine.wordpress.com/

Hopefully I've provided enough images for you to give feedback and thanks for your time. Hopefully I'll see some of you at the February London meetup.






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