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Modular Environment texturing with Substance for UE4

polycounter lvl 6
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Sabre363 polycounter lvl 6
How do I go about texturing modular game environment assets for Unreal Engine using Substance? I'm trying to texture a few wall tiles for a game, I need to keep the texture seamless across each piece. I would like to keep the textures down to a minimum. Can I unwrap all the pieces into one UV space and texture from there? Is it better to unwrap each tile into it's own space? Do I then make several materials for that is used on small parts of the tile? Then how do I add unique details like bolts, cracks / scratches, screens, decals, etc? Does anyone know how or know of some good tutorials on the workflow for making textures for game environments in Substance? I haven't found any good tutorials online that show the exact process.
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