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[Paid] UV Unwrapper + Texturist Needed for Sci-Fi Shooter

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DJ_Coco null
Hello,

I am DJ Coco, an indie game developer, and currently working on a unique sci-fi shooter. I am developing the 3D models for the environments and enemies themselves, but I need someone to develop custom textures for them and UV map the models for me.

The models are all pretty low-poly and the game is anime-styled - thus the textures shouldn't be entirely realistic, but sorta cartoonish (Hyperdimension Neptunia would be a good example for the needed art style). There has been an artist working on the game previously, so your style will have to be able to match the artstyle in order to prevent clash. Example textures and images are linked below.

All of the textures will need normal maps, too, while some also require specular/metallic and light emission maps.

If you are interested in this job offer, please keep in mind that you'd have to develop the textures for every remaining model in the entire game. I don't want any clash so I don't want you to cancel out after having worked on one environment or so - this is a pretty big task. It would take a long time to complete - not necessarily because it's so much work to do, but because many of the models are yet to be developed too. Thus, you wouldn't be constantly working on this project, but over a long period of time. To prevent you dropping out midway through, I also do want a contract set up once we're at the point where I'll give the job to you for certain.

As for the price, I am open for negotiation. I can either pay you per model, or pay a fixed price for everything, as there's already a list of everything that'll be needed, even if the models for it don't exist yet. However, do keep in mind I am not a company and not making loads of money, so if you're used to working with big budget companies, I will likely not meet your expectations. It doesn't hurt to ask, however, so just let me know what you have in mind.

If you apply, please include a portfolio of things you have worked on previously. If I like what you are doing, I will contact you back and give you a small job to see if your style is what I'm looking for (It'll be paid UPDATE: Due to the amount of applicants I am not capable anymore of paying for the test model you'd texture as part of the small job. In turn I made it a smaller object that can be handled much quicker. It will still end up paid if I end up hiring you). I can also send you a gameplay video if you'd like to see in action then. Please apply by sending me a PM here, or contact me via e-mail: thundercoco@hotmail.com

Here is some of the work the previous artist has created, so you have an idea of the artstyle:
Model of an enemy: http://i.imgur.com/UxeKQce.png
All the textures used for this enemy: http://imgur.com/a/JlLVy
Models of various objects with ingame lighting: http://i.imgur.com/hueC0D1.png
A room made from an environmental tileset: http://i.imgur.com/Sk8qDhC.png
Examples of objects you would unwrap and texture (tileset, enemies, boss): http://imgur.com/a/AcjHo

Job Requirements:
+ Ability to unwrap UVs efficiently without wasting space
+ Ability to create all kinds of textures entirely from scratch (no premade assets)
+ Ability to create seamless textures
+ Can speak fluent English or German

Desirable:
+ Works with Blender
+ Experience with 3D modelling itself
+ Has worked with Unity before
+ Has Skype

Kind Regards and I look forward to hearing from you!

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