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[URGENT] Disable Ambient Cubemap for character?

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TheAxiom polycounter lvl 3
Any idea how to make the Ambient Cubemap in UE4's Post Process Volume IGNORE the character?
Basically if it's turned on my character is super duper shiny, but if I turn it off the world looks rubbish.

My character texture is completely rough with no shine to it so this should not be happening. Help!

http://prnt.sc/dvkwus (it won't let me upload images sorry)

http://prntscr.com/dvl0tx

Thanks!

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  • Obscura
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    Obscura grand marshal polycounter
    If you have a shader programmer, ask him to put a custom depth mask in the ambient cubemap post process...
    This would surely do it but it requires coding.
    So if you don't have one, I don't think its possible. 

    Maybe you could get a more detailed answer on the Unreal Engine forums though.
  • Daedalus51
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    Daedalus51 polycounter lvl 5
    According to Epic, the Ambient Cubemap feature in the post process volume is a legacy feature that is back from a time where there was no skylight. It has no shadowing term and parts of its functionality could potentially be broken since its no longer supported. Its like with the environment intensity in the lightmass settings....it does absolutely nothing if you have a skylight in your scene since this is the workflow you are supposed to be using for all systems to work nicely together.

    Can you try out using the cubemap from your screenshot in a skylight and disabling the ambient cubemap feature in pp and see what it does to your character? I have no issues with this approach if I want to get something to look totally rough and without any reflection :)

    Let me know if it helps, cheers!
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