Game Asset Pipeline (workflow)- Let's discuss

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Please discuss your tools and techniques for creating a basic game asset for console or mobile. Keep it brief and to the point:

Hi Everyone. I have a pretty solid workflow of tools and techniques I use daily. But I wonder if other game studios use different approaches? I'm asking for student training reasons. I'll explain more of my opinions later, but for now just share with me your daily workflow and what you think a student new to learning needs to be properly trained in. For example should Digital Sculpting be taught from day one, or put off until the second semester, etc.

*For example does your studio NOT use ZBrush or Mudbox, if not why? Is Substance your new standard to textures and has your studio fully adapted to PBR or still prefer the diffuse, normals, spec maps process?

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