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Baking in Substance: Bizarre Smoothing Problems

polycounter lvl 8
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PattyWhacker polycounter lvl 8
I'm reworking a project since I wasn't satisfied with some of the parts of my Scorpio model (please shoot me) and I'm finally at a point where I'm baking within Substance Painter. Today I decided to work on my model's arm. For some reason when I bake within Substance Painter, I get a result which looks like a smoothed version of the high-resolution model in Maya. The forearm in particular strikes me odd since when I baked in the past, I did not have this projection issue. I'm currently using version 2.4 of Substance Painter, and I have no idea if that's the reason behind this issue or not.

Bakes within Substance:





Non-smoothed model in Maya:

Smoothed model within Maya:

Topology of high-res model:


Here are the parameters when I'm baking in Substance in case this helps:



The example in Maya makes me believe that Substance Painter uploads a smoothed version of the high resolution model. I'm wondering if there's any way around this problem. I'm not sure if I have to re-decimated these pieces in Zbrush and make sure the model triangulates well, or if there's a way to set up parameters within Substance Painter to prevent these issues. Any feedback is greatly appreciated!






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