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UE4 - Medievil: Dan's Crypt remake

Hey guys, just joined up as a few mates have suggested this is a great place to get some feedback and advice.

I've been working on a remake of Dan's Crypt from the 1998 PS1 game, Medievil as part of my BA Hons at uni. I'm looking to seriously improve my skill set.
Right now, I'm primarily working in creating environment art & props. I've been using Maya, ZBrush, Substance Designer (Still need to try out Painter!) and I'm using UE4 as the game engine. 

Here's a few screenshots of the work in progress.
There are still a few things that I haven't finished the textures for yet, such as the sword and the book stands, but I'm working on it.



Thanks for taking the time to check out my work.
Any crit & advice would be greatly appreciated!  :)
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