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Substance Painter - bad normal map when export with height layer

khaos
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khaos null
hi! it's my first post here..  
i've some strange things with the normal map export .. when i do a baking (low/hi poly) the normal map looks good (upper screnn) ...
after the baking  i just add some detail with height painting.. i export my maps..but the new normal map created is just horrible...   but when i import it  the rendering in substance looks ok...(with the bad normal....)  but if a do a render in vray..its just horrible...

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