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Stay organized! how-to, tips & tricks

polycounter lvl 2
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spexel polycounter lvl 2
With the new year starting, I was curious to know how do you guys stay organized. Just curious if anyone has a robust system, I think it could be a good thread to learn from the best and share your system. 

- Start a new project (files creation, hierarchy, plan how you are going to tackle it, find references etc.)
- Keep track of how many hours you spent on a project
- Keep your bookmarks organized
- Follow naming convention
- Backup important files
- Building a library

I'm no expert and I hope this thread will give me some neat trick but this is what I do.

Start a new project: I really don't have think I have the best system for this one but this is what I do. Create a new folder in my secondary drive in the folder *project* with the name of my project. I create the following subfolder:
- Models( this is where I keep my Maya files)
- FBX
- References
- Textures (although I think I shouldn't keep that by project)
- Materials
- Progress (screenshot with the date of the progress I've made, again I should probably keep that in different files)
- Troubleshoot (screenshot of problem I ran into to post on forums to get help)

Then in Maya I set a new project to the directory I just created so I don't always have to browse to find the stuff I need

Keeping track of the time spent on a project
I use the app Toggl (It's free)

My bookmarks are a complete mess

Naming convention
I follow the one on Epic Game website: https://wiki.unrealengine.com/Assets_Naming_Convention

Backup
I use dropbox pro

Anyways, just curious to know what do you guys use to stay organized

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