Hi I am wondering if someone could help me with whats going on below. The model on the right is the model from Zbrush I exported. I started with a shape in Maya goZ it to Zbrush, sculpted a high poly, then duplicated, and projected etc. I exported both Hi and low from Zbrush to bake my normal in Substance and texture. I then exported it and imported to UE. After importing it looks all faceted. I'm wondering how come?
On the left is the same lowpoly from zbrush just GoZ'd back to maya and auto UV'd and exported. I just put the other material on to check the model and its all smooth with out and facets showing. Can anyone explain what is happening. Thanks for your time. Have a great day!