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SD Material Shading Error

polycounter lvl 10
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acealmighty13 polycounter lvl 10
I'm picking up these triangles on this SD material I created and the straight lines look great yet these pop up in the UE4 editor.  I went back to the file and found the lines are jagged.  I'm trying to fix it with a Blur node and Levels to even it up but it isn't going very well.  This mask  is a zoomed in image of a 4x4 tile through the Tile Generator node.  I'm assuming this is the problem but could be wrong.  The material looks great in the SD 3D view.


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