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3ds Max 2015 Normal move acting strange

polycounter lvl 18
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Gungriffon Geona polycounter lvl 18
I don't really know how to describe this so I just made a gif of the problem.

So, how do I fix this? it's only happening on the lower arm object, so maybe I accidentally flipped a setting?

E: I literally just had it stop doing it. I have no idea why.
I suppose now the question is really what CAUSES this to happen? is it a recreatable bug or just a misplaced finger on the keyboard?

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