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[Unity] Sci-Fi Interior WIP

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TyAnlauf polycounter lvl 3
Hey guys,

I'm working on a Sci-Fi environment study based off the concept below.
The concept is from http://www.mikegarn.com/p/concept-art.html

Currently the interior is fairly repetitive at this stage and rough around the edges. I will be crafting more modular models such as walls and floors and ceilings that will break up the repetitiveness like the concept does above. In addition I will be bringing in more props to populate the space along with piles of debris. 

Feel free to throw in your thoughts and advice! I am always looking to improve myself.

Rough block out with texture and lighting tests in Unity.


Additional Reference images for look dev. 

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