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online portfolio presentation

polycounter lvl 7
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salimmatta polycounter lvl 7
hello guys,

As environmental artist,should I publish my work on my website by capturing shots directly from the game engine (for overall scene and mats etc etc) or is it much better to use softwares such as marmoset for better rendering quality? 

Thank you!

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  • Eric Chadwick
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    Both are good, since they're both real-time 3d apps. Game engine is better if your environments are in an actual game. But for portfolio work, Toolbag is great.
  • salimmatta
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    salimmatta polycounter lvl 7
    Thank you Eric for making things clearly!
  • AdvisableRobin
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    AdvisableRobin polycounter lvl 10
    Part of the appeal of showcasing work in something like Unreal is that you can kinda give a point of proof that you can work inside of a game engine. For environment artists I think that is massively important to show off your technical aptitude as much as your artistic. I typically use Marmoset for single objects or materials because I just want to showcase the quality of the asset/material and its infinitely easier to use and it looks better out of the box.
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