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Looking for glow/bloom/emissive viewport shader for Maya 2017.

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malcolm polycount sponsor
Hi guys, I'm looking for a way to bloom/glow/emissive my alpha cut out that is mapped to a quad. I'd like a shader that glows like the emissive does in unreal, that is not just a fake texture where you have to create the glow with a texture, but it actually creates bloom based on the brightness of the shader. Does such a thing exist for the Maya viewport? Looking to achieve the below image in the viewport.

http://3.bp.blogspot.com/-omm-tYiWkjE/T9nE1kdNCQI/AAAAAAAAAZc/F31rkbzDcE4/s1600/1.jpg

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