Home Quixel Megascans

Answered: Problem Importing Meshes in DDO Using Blender

LadyR0uge
polycounter lvl 3
Offline / Send Message
LadyR0uge polycounter lvl 3
Hi, 
I'm trying to load a mesh in DDO and I get a message "There seem to be missing Texture Coordinates (UV's) from the mesh. Please make sure UVs are exported along with the mesh!".

I tried 2 different meshes, both created and unwrap in Blender.
I exported in .obj using the following settings: selection only, apply modifiers,
smooth groups, write normals, include UVs, Triangulate Faces, Objects as OBJ Objects and Keep Vertex Order.

Blender version: 2.78
Photoshop version:  CC 2017
Quixel Suite version: 2.2.2

I just don't see what could be the problem and my obj did export with UVs because I was able to bake AO and normal maps with it.

I really need your help. Thanks in advance!

Replies

Sign In or Register to comment.