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Texture Equalization using normal maps/delighting maps?

polycounter lvl 10
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melviso polycounter lvl 10
 So I found this on youtube:
https://www.youtube.com/watch?v=YohzAkioFEg
I don't think the results were good but is there any chance of this method giving good results?  Anyone tried this technique at all in some advanced form? I have also heard of using hdr map lighting to remove lighting from textures.
https://www.youtube.com/watch?v=clakekAHQx0&feature=youtu.be&t=14m55s
I am wondering if there is a way to calibrate a delighting map from a texture photo and use that to remove the shadows and highlights. Anyway this can be done for photo textures?

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