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[FILLED][PAID] Animator for Mocap Cleanup

polycounter lvl 5
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D3K17 polycounter lvl 5
We have several animations (~100) that we need cleaned up. They were made using a Perception Neuron mocap system. This will require fixing leg skipping, penetration of arms and hands into body and any other strangeness you may see in an animation.

Responsibilities

  • Determine the needs of individual animations to get them to a level which can be used seamlessly in engine
  • Retarget and map animations to our custom character's skeleton

Requirements

  • Efficient in cleaning up mocap animations
  • Ability to seamlessly loop animations
  • Remapping to target characters
  • Motivated and striving for the best
  • Well Spoken English
  • Ability to work well with Remote Teams
  • Openness to feedback

Extras

  • Experience with Unity
  • Love for Sci-Fi
  • Passion for Video Games!

Please, DO NOT APPLY if the following applies:

  1. You do not have the time to send a proper introductory email
  2. You do not have any mocap animation work in your portfolio
  3. You are a team of people (singular individuals only)
  4. You are not well versed in English

We ask that you only apply if you can give us a majority of your time. We are looking to have this done in the next 1-1.5 months. We need someone who can complete our requirements in the given time frame starting from the hire date. Please send your rates, as well as a portfolio of your past work. We look for quality production value and we know there are many talented people out there who may not have long term experience. We do ask that you have an efficient work flow that allows you to produce results fairly quickly while maintaining quality.

We will not waste our or your time with a response if you do not fit any of those qualifications.

Please send applications to work[@]rottenvisions.com and place [ANIMATION] in your subject line.
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