Artstation ; https://www.artstation.com/artist/vincent3d
...but as student you need to be critical about both your university and yourself. It's vital that you choose an education that has a great environment and teachers, a place were people will allow your skills to flourish using mentoring and critique. For example universities without project samples or short descriptions of the professors teaching is a no-go.
Tidal Blast said:There is also a disconnection between what it takes to be a solid level designer or artists VS the reality of working on game production. ...Also, students aren't really taught soft skills in school. And I think 3d artists too should be forced in school to learn how to program, how to create custom scripts in Modo, Max or Maya. Break that barrier of "but I don't know how to code". Programming us so useful, it should become a basic skill. Not something almost exclusive to programmers or tech artists.I`m sure we`ll get there at some point, but it`s going to take time before we get some decent school programs. Meanwhile, it`s maybe better to be self-taught and learn from the internet. It`s all there. But I can understand that some people have to deal with family members, make plans and that some people absolutely believe in the old school concept ''you need the get the paper''.
TudorMorris said:My undergrad is in Illustration (which is another story we'll not get into now), and I left that believing that my work was up to a good standard. I was living in that vacuum that you refer to. How wrong I was!...In my view there is a huge gap when it comes to getting a traditional art education and doing the fundamentals properly. These facilities (such as life drawing) are optional, and seen as such by the students. In my view it should be mandatory.
kaiceps said:My course taught a lot of on using the software but very few on the fundamentals. Learning the fundamentals should be the number one priority since it is a core skill for being an artist. Super important for portfolio pieces. Some students did study the fundamentals in their own free time and that made their work stand out against all the others.During my course we had a lot of free time. I chose a lot of that time to study and improve myself. The teachers did tell us to keep improving and doing personal work but the vast majority of students have no idea how much self study outside the course is needed to to get a dream job. Everyone just assumes they will break into the industry with no work outside the course.
Really interesting reading, thanks for taking the time to
This website has lots of resources for a starting point
for students on games related courses.
- Real life stories
- About the games industry
- Ways into the games industry
- Useful links
Nothing to add, just thought I should point out that your twitter link in the first post doesn't work