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Witcher 3 Install Size

polycounter lvl 11
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daniellooartist polycounter lvl 11
Question about W3 assets. Mostly the art. The game is HUGE! It took me awhile to beat even when I rushed my way through the main quest. Not only were there lots of art assets, but audio files and animations as well. As far as art goes, the environments looked pretty diverse so they had to have made plenty of unique assets. Did they use God's compression algorithms or was there some other weird trick they did to make the art and animation reusable in unique ways?

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  • PRS
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    PRS polycounter lvl 3
    In regards to texture efficiency check out this thread by Mustache_Kid that looks at building textures the Blood and Wine DLC.  


  • daniellooartist
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    daniellooartist polycounter lvl 11
    Holy crap that is genius! It makes sense with a team that small and a game that big, they had to find some kind of method for high reusability. Even with lots of experience and practice, speed is still limited by the time it takes for your hand to make mouse movements and keystrokes. Unless you snort a bunch of crack before work, but it's not recommended.
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