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[WANTED: Programmer & Animator] Would you kindly join us for a 2D Sci-fi Fantasy Adventure?

​INDEX

  1. WHO WE ARE LOOKING FOR
  2. ABOUT THE GAME
  3. PROGRESS
  4. WHO WE ARE

WHO WE ARE LOOKING FOR

We are looking to have a small demo that demonstrates the core mechanics by the end of next month. We are only accepting hardworking individuals who can help the game continually move forward.

  • Programmer - We are looking for a programmer with experience implementing gameplay systems within Unity. Experience working with AI, UI, or Fmod is a bonus.
  • Animator - We are looking for a capable pixel art animator who knows how to create smooth seamless character animations within Unity. They must also be able to work in tandem with the other artists in order to keep the art direction cohesive.
Note: All prospective members must be familiar with GitHub. Knowledge of Slack and Trello is a bonus.

To apply: email us at kylebrennan@radiogenicgames.com and include the position in the subject line.

ABOUT THE GAME

  • Title: An Adventure in the Dark (working title)
  • Genre: Atmospheric 2D Sci-fi Fantasy Adventure
  • Platform: PC/MAC
  • Length: 5 - 10 hours
  • Players: 1
  • Engine: Unity 3D with the following plugins:
    • Super Fast Soft Shadows by Howling Moon Software
    • FMOD Studio by Firelight Technologies
  • System Requirements: see Unity 3d
  • Features:
    • Use various light sources to keep dark dwelling enemies at bay (and smartly avoid traps).
    • Sneak past light loving baddies in the dark. Don’t let them catch you!
    • Find the well-hidden, but powerful rare weapons (you’ll need these to defeat your toughest enemies).
    • Master the use of advanced equipment (it’s tricky!). Oh and don’t forget to keep an eye on your fuel levels.
    • Use element upgrades to survive intense heat, freezing cold, and a number of other harsh environmental hazards.
    • Travel from an age of highly advanced technology back to an age of magic and primordial technology.

PROGRESS

Demo Environment

 

Dynamic Lighting


UI



AI Pathfinding

Enemy Concepts

Find out more

You can follow more of the game’s development on FacebookTwitterInstagram, and Youtube.

WHO WE ARE

We are a small group from different parts of the world working on our first indie game. Please be aware it is still a startup and I have little money, even for myself, so payment is deferred for now. But, the plan is to get the game crowdfunded once we establish a loyal fan base and solid demo.

Design

Kyle Brennan (Lead Game Designer)

Bio: Kyle Brennan is a native English speaker and Video Game Designer from the United States but currently lives in Krakow, Poland. He has three years of experience in the video game industry where he has worked on a variety of games including Bioware’s Star Wars: The Old Republic and CD Projekt Red’s Cyberpunk 2077 as well as a few others. He also has an education in Video Games having studied them for five and a half years in both his Undergraduate and Masters. He loves losing himself in the unique world and characters that define a game and hopes to create a compelling world of his own. Making AAA games hasn’t suited him, so he switched to indie development where he hopes to have more freedom. So if you’re like him and would like to make a game that appeals to you while having more freedom then please contact him. You can find examples of his work on LinkedIn: https://pl.linkedin.com/in/kyle-brennan-4013024 and on his portfolio: www.kjbrennan.com.

Programming

Hendrik Bomhardt (Lead Programmer)

Bio: Hendrik Bomhardt is a self-taught programmer with skills in C#, Java, HTML, and SQL. 2011. His father introduced him to Visual Basic and programming became his hobby. One year later he switched over to Unity and has stuck with it till this day. In the four years he’s worked with Unity, he’s gained a lot of programming knowledge, specializing in AI. With this project, he hopes to improve his portfolio, while spending time doing his hobby.

Ryan DiCenzo (Programmer)

Bio: Ryan DiCenzo started programming when he was 11 on a small private server writing NPC's. That introduced him to video game programming and inspired him to start learning about how to create something of his own. He is currently a junior in high school absorbing as much programming knowledge as he can. He lives in Southern California and hopes to major in Computer Science at UC Berkeley. He loves how programming can blend sound, art, and dialogue into something that millions of people can enjoy. His goal is to create extremely immersive, meaningful indie games.

Art

Josh Davis (Lead Artist)

Bio: Josh Davis has a passion for drawing and constantly strives to expand his imagination. He has a very active imagination, which is why he wants to be a part of the video game industry. Currently, he lives in Los Angeles and attends California State University Northridge as a senior, where he is working on his Bachelors of Art in Animation. He has a strong skill set in 2D and 3D art assets. He has knowledge of most game engines from his work on other game projects. (i.e. Unity,UE4,Game Maker,Game Salad,Hammer…) Despite his focus on 2D and 3D content creation, he is a generalist which means he can tackle other technical aspects of producing content. Portfolio: http://davisjosh2.wix.com/portfolio

Story

Cloud Buchholz (Writer)

Bio: Cloud Buchholz is the author of four books: The American Idlers, The Last Darling, Seven Bullets, and 21 Nights. His short stories and other writing can be found at www.cloudbuchholz.com.

Sound

Hazel Kasusky (Composer)

Bio: As a music lover Hazel Kasusky decided to dive deep into the mechanics of music from composition to production. She’s audio engineered for a label with local LA bands for about a year. Her musician skills are acute in the concert percussive instruments, guitar, and piano areas. She’s always exploring the science of sound by learning more about the electronics in the microphones, pre-amps, and synthesizers. More importantly, she’d like to apply her knowledge to explore the psychology behind how music can help develop a great video game experience. In other words, she wants to write music to intensify emotions!

Ben Costerton (Sound Designer)

Bio: Ben Costerton is a sound designer for commercial television output and online (QVCuk, Kingbee Animation, CBAnimation) as well as film projects (iBlade Films, Sennheiser, Abbey Road Studios), and mixing audio for national broadcast outputs (QVCuk, TrickboxTV, London Olympics/Paralympics). His work can be seen online at bencosterton.co.uk.
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