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UE4 - How should I apply my material height map in UE4?

polycounter lvl 10
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Soldeus polycounter lvl 10
Hi, I did a quick brick texture to try out the importing process in UE4, and everything went smooth with 1-click with the Substance Plugin, but I've yet to find a solution to how or where should I apply my height map, as It wasn't automatically applied to the .mat.

Is the Bump Offset node the best(or only) solution I have to mimic the results I get in Substance Designer?

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