Substance Painter > Marmoset. Normal map problem

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Geekson vertex
Hey, guys. I've been experimenting with normal map baking in Substance Painter, and everything was good. But since I exported model and normal map to Marmoset 2 I've faced some strange issues. I think it's something about smoothing groups. But why model looks good enough in SP and with issues in MT? Is there something that I missed about normal maps and smoothing groups, or about compatibility? And is there any way to hide images under spoiler or something?
PS - Flip Y in Marmoset checked
Link to the model -!As1rfP2OpcSNgd49F7DbdIms8owl8A


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