I really hate retopology/UV/baking. But I just know there are some who love doing it and also would enjoy getting paid to do it!
I'm looking to hire a contractor with plenty of retopology, UV mapping and map baking experience.
This is for my Indie game Infinitesimals:http://polycount.com/discussion/139627/project-infinitesimals-an-indie-game-art-development-log/p1
I'd furnish you with high poly meshes (initially hard surface, sub'd mechanical components) and you would deliver retopologized, UV unwrapped game meshes with maps baked from the hi-poly source (eg. normal, edge wear mask etc).
I'm looking for:
Clean/optimized models with decent UV layouts.
Baked maps with minimal artifacts/seams.
Feel free to PM me here with your resume, portfolio and hourly rate (don't forget to specify the currency too!). It would be useful to see retopology/UV examples in your portfolio.
Alternately you can mail me at firstname.lastname@example.org