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[WIP] Huge Minigun

polycounter lvl 6
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Ruflse polycounter lvl 6
So I thought I should make a thread about this and try to get some general feedback already.

This is the high poly (140k) minigun I've been making for about three-four days to learn hard surfaces and the first "big thing" I've done. I'm about to start with the low poly, which my goal is to keep under 20k.

Should I make a full retopo of the upper and lower part or try to lower the polycount by removing support edge loops? Would it look well if I do it the second way and end with some shading problems in the low poly and then do the baking? I'm still a little insecure about how to handle more complex hard surfaces.




I'm also in need for a name, just to not name it "Huge minigun"  :#

Any advice is greatly appreciated!

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