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Am I ready for Junior Job?

alex_kim
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alex_kim polycounter lvl 2
Hello, I'm kind of newbie here...

I am currently looking for 3D artist jobs in the Canada.
I do not have work experience; I graduated programming 3 years ago (in the Canada).
I guess I should apply only junior or internship.

This is my portfolio. Do you think I am ready to apply? Or my skill is not good enough? Do you have any advice please? It is fine to criticize.. and thanks.

https://alwaysreadykimblog.wordpress.com/


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  • alex_kim
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    alex_kim polycounter lvl 2
    Oops.. I forgot my current portfolio link. This is for low-poly. Thanks.

    https://portfolio-of-alex-ys-kim.art.blog/
  • sziada
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    sziada polycounter lvl 11
    Looking at your work, you still have to put a bit more work in to your portfolio.

    You should start comparing your work to other Junior artists and see if you are hitting the same quality.
    here are some great examples of junior portfolios :smile:
    https://www.artstation.com/artist/akira
    https://maxikeilich.carbonmade.com/
    https://www.artstation.com/artist/harleywilson

    If I had any advice I would recommend that you look at piece of work you really like and try and replicate it to the same quality, I call them master studies.
    even enter into the monthly noob challenge and work your way up from there.

    I also recommend start small with props and then work your way up to bigger projects.

    that's my best advice for you at this stage.

  • Shyralon
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    Shyralon polycounter lvl 11
    I guess the second one is your most recent portfolio? If so I would strongly suggest taking out that old one - it is far worse than your latest stuff and can only hurt you if someone "accidently" finds it.

    In my opinion your biggest weakness is texturing and more specific current gen workflows like high to lowpoly baking and PBR - your modeling is definetely better than your texturing skills.
    I would suggest to model a bunch of smaller props and go through the whole workflow which would be modeling a highpoly, creating a lowpoly and bake down all the details into a normal map - then learn either quixel or substance for texturing and you should make a lot of progress.

    On a side note, there are a bunch of empty text widgets and stuff on your side, I would remove them as it appears rather lazy^^


  • Tomtegubbe
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    Tomtegubbe triangle
    Don't be discouraged, there is a lot of esteem out there, masters often aren't as masterful as they think. If you haven't I would start using zbrush. Then don't look at other people "in the business", these people in turn take classes from traditional art instructors, people working with clay and oil paints. Those people who work in clay and oil paint look at the "old masters" and even the old masters rediscovered the art the from ancient greeks.

    Just find a form of art that you find appealing to look at and try create your own version of that. ;)
  • Poinball
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    Poinball polycounter lvl 6
    Lerning Substance Painter will help you step up your meshes.
  • MAJmuffin
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    MAJmuffin polycounter lvl 5
    thank you for asking this OP, I am also asking this question to myself a lot and I really want to thank you for asking this to the community.
  • chrisradsby
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    chrisradsby polycounter lvl 14
    I think the easiest way to know if you're ready is to compare yourself directly to junior people currently looking for a job or look at what the new graduate students around the world produce. 

    Here in Sweden we have the Game Assembly  and Futuregames schools and they basically set the standard for the skills of the interns. So far they've been doing really well, the best students go away all over the world and land internships and junior positions.

    http://www.thegameassembly.com/gallery/
    http://futuregames.se/students/3d-graphics-2014  (guess you can check any of the years for the students and their portfolios)

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