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SD Texture Sheets/Atlas

polycounter lvl 10
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acealmighty13 polycounter lvl 10
I'm looking to attempt my hand at creating a texture atlas/sheet for modular purposes with hard surfaces in mind.  The flat panels and trim with no corners or edges to worry about are the easy part to figure out but what would I do or use as of a node system set up for edges and corners?  Hard surfaces are all about those smooth edges and I'm unsure of how to go about it correctly.  I may be thinking too hard about it and it's probably quite simple. 


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