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Overwatch style hair shader

polycounter lvl 12
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volaille polycounter lvl 12
hello folks !

I've been poking around looking for a way to accurately replicate the way hair looks in overwatch into a couple software and I must admit I'm not satisfied with the outcome of what I have right now. so I would like to know how you would approach it ?

the softwares are Unity 5, Unreal 4 and maybe maya, but this one is optional.

ref



Thanks ;)

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