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World Machine to Unreal

MiragentGames
polycounter lvl 5
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MiragentGames polycounter lvl 5
Looking for a tutorial that can explain how to create a very large terrain (for an open world) in World Machine (tiled build) and export that to UE4. I think I've pretty much got the concept of level streaming down on the UE4 side, but World Machine is a different beast all together.

I've done a regular tutorial on how to create a terrain in WM before. Is it basically the same concept just...larger? and when I do my build do I just do a tiled build and it does the work? Very confused...

I found a few videos, but they are all timelapse videos for minecraft - very hard to gleam anything from that.

Any ideas?

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