First of I must say I love the toolbag 3 so far! even better then I expected, marmoset have always been a big part of my workflow, from rough renders of firs-pass highpoly sculpts to final presentations.
I absolutely LOVE the shadow catcher! Ive just started playing around with the baker and so far its looking like its gonna replace xNormal for me.
some questions and thoughts about the future.:
what, if any, are your prize plans for upgrading from toolbag 2?
- Feature request:
something that would be really cool is if you could view the different texture channels on your model in the viewport pretty much like in the marmoset viewer. Marmoset is a big part of my texture pipeline, and being able to check how for example the diffuse looks on my model would be a really awesome thing to have.Feature request:
having wireframe as a shader checkbox instead of in the render tab. I dont know if this is just me, but a lot of times I have both high and low poly models in my scene at the same time, and being able to have wire frame visible on the lowpoly model without a giant spider nest on my highpoly would be kind of sweet
in any case, toolbag 3 is awesome! thank you for