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Overwatch style hair in say Substance Painter?

DMacDraws
polycounter lvl 7
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DMacDraws polycounter lvl 7
Heya guys, I'm looking to learn more about surfacing (I'm a 2d concept guy and sort of ZBrush sculptor) and I'm going to make some Overwatch related busts. Has anyone seen any handy breakdowns of how to produce hair like in Overwatch? This picture of tracer seems to have a really neat stylised anisotropic (?) kind of thing going on. 

Thanks for reading!

PS My apologies, I posted this in the allegorithmic and ddo subforums but realised they're not so busy. Admins if you're thinking of deleting those as spammy please do!!
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