Can you help, I was wondering what choices do I have to bake 16 bit displacement?
16-bit, grayscale PNG file.
16-bit, grayscale .RAW file in little-endian byte order.
Currently my work around is to bake in Mudbox to a 16 or 32 bit texture and then convert the texture output in Nuke to the file format I need but I wondered if there is a better work around?
If substance painter could bake it down that would be ideal for me.