What choices do I have to bake "16-bit, grayscale PNG" displacement?

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littleclaude interpolator

Can you help, I was wondering what choices do I have to bake 16 bit displacement? 
  • 16-bit, grayscale PNG file.

  • 16-bit, grayscale .RAW file in little-endian byte order.

Currently my work around is to bake in Mudbox to a 16 or 32 bit texture and then convert the texture output in Nuke to the file format I need but I wondered if there is a better work around?

If substance painter could bake it down that would be ideal for me.


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