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[FINISHED] Overgrown Sewer Project

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Hi PolyCount members!

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I'll be posting the progress of an unreal based project here.
Feel free to give feedback, always welcomed!

The project is based on this artwork made by a great artist named Alexander Chelyshev.
I'll be adding my personal twists to the project while keeping the same composition.
I want to make it more old london sewer esk.



I have been working with unreal shaders to make a world position based texture (no uv tilling / matching required) with some large scale variation and blending that with a (temporary) Plaster shader. The blending is done with vertex painting and some texture / height magic.





Last week i Learned the basics of Substance Designer so i decided to make my own plaster material. This was the result so far.



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