Noob questions: as an artist, when working on a game asset (character, prop, environment piece, whatever), who do you show progress to, and at what point? Specifically:
- Who's your superior, and/or the person or persons who look at your progress and approve further work or suggest changes and so on?
- At what point(s) in the blockout, modeling, and texturing phases do you show progress?
- Do managers try to keep major changes confined to the early stages of working on assets, or do you sometimes get requests for major changes late in the process, resulting in redoing lots of work and burning lots of time? What's usually behind these late-stage revisions?
- Bonus: is working w/ other artists in a studio pretty collaborative, or do people mostly keep their heads down and work on the assignments they're given, not really helping each other out on a given asset?
I come from a graphic design background, and I've worked both full-time and freelance, with managers and directly with clients, so I'm used to the process there, but games are still a mystery to me.