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Modular texturing for UDK (Questions!)

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RossHildick3D polycounter lvl 3
The only way I can see having a really efficient texture atlas for modular environments, is to overlap your UVs. However, I want to create an environment in unreal engine which, unfortunately, doesn't allow overlapping UVs due to artefacts when it comes to building the lighting... So how do you get around this?

Lets say I have a brick texture within my atlas and I want it tiled many times on one of my assets to make the bricks really small... Without overlapping the UVs, its impossible right? so how do people do it?

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