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Stained glass window hell.

polycounter
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pixelpatron polycounter
Unity 5 - I'm using the glass shader on the left (FX/Glass/Stained) and just to the right I'm using a different shader, (standard/transparent). 

Yet neither of these shaders seem to take into account the color information of my diffuse texture. I was hoping to do some cool colorful texture on my glass and be able to see that applied to my floor. (all objects set to "static")

Image on left: Unity 5 game shot    -    Image on right: quick and dirty photoshop jobby

I'm at a loss.....I don't get it. What do I do?

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